THE SHORT VERSION
- Star Trek Online players held memorial gatherings in Earth orbit, at Earth Spacedock and on the Starfleet Academy grounds on 29 October, according to PC Gamer and Kotaku.据 PC Gamer 与 Kotaku 报道,10 月 29 日《星际迷航 Online》玩家在地球轨道、地球星站与星际舰队学院校园举行了纪念集会。
- Players raised the game's torch emote, which Star Trek Online provides for honouring absent friends, and PC Gamer counted seven Spacedock instances full or near capacity.玩家举起游戏为「纪念缺席的朋友」提供的火炬动作;PC Gamer 数到七个星站地图实例处于满员或接近满员。
- Kotaku says the game usually sees around 1,200 players at once and that the number reached 2,000 the previous night, while neither outlet totals attendance across instances.Kotaku 称该游戏平时同时在线约 1200 人,前一晚涨到 2000 人;两家媒体都没有统计跨实例的实际到场人数。
Where the gatherings happened集会发生在哪里
Star Trek Online players held memorial gatherings in three places on 29 October: Earth orbit, Earth Spacedock and the grounds of Starfleet Academy. PC Gamer's reporter logged in to join them and wrote that once he arrived in the Sol system, it did not take much looking. Kotaku reported ground and space-based tributes, and said groups gathered at the academy to hold torches aloft in honour of Patrick Stewart. The gatherings were still running while both reports were filed.10 月 29 日,《星际迷航 Online》玩家在三处地点举行了纪念集会:地球轨道、地球星站,以及星际舰队学院校园。PC Gamer 的记者登录游戏加入其中,写道进入太阳系之后并不需要找太久。Kotaku 报道了地面与太空两侧的致意活动,称有玩家群体在学院举起火炬,向 Patrick Stewart 致意。两篇报道发出时,集会仍在进行。
Neither outlet describes an official event. The gatherings were organised by players, and Kotaku said the crowd at the academy grew larger as the evening went on. PC Gamer called them players' impromptu memorial gatherings and noted that the game runs several map instances of the same location, so arrivals were spread across copies of each zone rather than gathered in one shared scene. Nothing in either report suggests the studio scheduled, promoted or hosted any of it.两家媒体都没有写到官方活动。集会是玩家自己组织的,Kotaku 称学院的人群随夜色渐深而增多。PC Gamer 把星站与学院的集会称为玩家自发的纪念活动,并指出游戏会为同一地点开启多个地图实例,因此到场者是分散在同一个区域的若干份副本里,而不是共处一个场景。两篇报道都没有提到开发方安排、宣传或主办其中任何一场。
Galaxy-class cruisers in Earth orbit地球轨道上的银河级巡洋舰
The orbital gathering was a fleet of player-captained Galaxy-class exploration cruisers, the same class as the USS Enterprise-D, the ship captained by Jean-Luc Picard in The Next Generation. PC Gamer listed four of the assembled ships by name: the USS Remembrance, the USS ForEverPicard, the USS Champion and the USS Purple Enterprize, which the reporter described as the Enterprise but purple. The fleet formed in open space rather than at a docking point, so the ships sat in a loose formation that players could fly into and out of.轨道上的集会是玩家指挥的银河级探索巡洋舰编队,与《下一代》中由 Jean-Luc Picard 担任舰长的进取号-D 同型。PC Gamer 列出了其中四艘舰名:USS Remembrance、USS ForEverPicard、USS Champion,以及 USS Purple Enterprize,记者说它像进取号,只不过是紫色的。舰队停在开放空间而不是某个停靠点,因此舰船排成松散队形,玩家可以自由飞进飞出。
Kotaku described ships gathering around Earth Spacedock in huge numbers, many taking part in a firework display in memory of the actor, and published a reader's screenshot of the Spacedock with a note that it had to be seen. The two outlets framed the scene differently: PC Gamer counted cruiser names, while Kotaku treated the flotilla as the space half of a tribute that also happened on foot. Neither outlet says how many ships were in the formation at its peak.Kotaku 称大量舰船聚集在地球星站周围,其中许多参与了纪念这位演员的烟花表演,并刊出一张读者截图,配文说星站的场面必须亲眼看看。两家媒体对同一场面的取法不同:PC Gamer 数舰名,Kotaku 把舰队当作这场致敬的太空一半,另一半发生在步行场景里。两家都没有给出编队高峰时的舰船数量。
Torches around the Starfleet seal星际舰队徽记旁的火炬
Inside, PC Gamer beamed aboard Earth Spacedock, the Federation hub, and found a gathering of players ringed around a large Starfleet seal, all holding torches aloft. The torch is an emote the game provides for honouring absent friends, and the reporter noted it was one of several concurrent player memorials on the Spacedock map, seven instances of which were either full or near capacity while he was online. A full instance in Star Trek Online has a fixed player cap, so the crowd spilled into copies of the same room.进入站内,PC Gamer 传送上地球星站,也就是联邦玩家的枢纽,看到玩家围着一枚巨大的星际舰队徽记站成一圈,人人高举火炬。火炬是游戏为「纪念缺席的朋友」提供的动作;记者还指出,这是星站地图上同时进行的多场玩家纪念之一,他在线时有七个实例处于满员或接近满员。游戏里一个实例有固定的玩家上限,所以人群会溢到同一个房间的其他副本里。
The zone chat did not stay solemn. PC Gamer recorded a tiny Ferengi named Shmunguss standing with the torchbearers and an argument about atheism breaking out in chat, defused when one player offered the farewell "may the Force be with you, Gandalf". Mixing fandoms at a vigil is what happens when a gathering is run by whoever turns up rather than staged by a developer. Neither outlet says how long the Spacedock gatherings lasted.区域聊天并没有一直保持肃穆。PC Gamer 记下火炬人群里有个叫 Shmunguss 的矮小佛瑞吉人,聊天里还爆发了一场关于无神论的争论,最后被一名玩家一句「愿原力与你同在,甘道夫」的告别化解。守夜里混进别的作品梗,正是「谁来谁参加」的集会会有的样子,而不是开发商编排的场面。两家媒体都没有说明星站集会在何时散场。
A silent Picard at Starfleet Academy星际舰队学院里沉默的 Picard
Planetside, PC Gamer found the academy grounds busier and the vigil more solemn, with multiple instances packed. In his instance one player, named Picard and customised to match, stood still and silent in front of the crowd. The character was rank 63, which the reporter took as a sign it had not been built for the occasion, and it held position while others paid their respects around it.地面上,PC Gamer 发现学院校园更拥挤,守夜也更肃穆,多个实例都站满了人。他所在的实例里,有一名玩家把角色取名为 Picard 并照着形象做了定制,静静站在人群前方。该角色等级为 63,记者据此认为它并不是为这个场合专门建的,而它就这样站着,让其他人在周围致意。
Players expressed that in the ways the game allows. Many simply held torches. One, dressed like a Napoleonic admiral, saluted. Others shared Picard quotes or scraps of Shakespearean soliloquies, and a Vulcan character worked through every emote that could serve as an expression of anguish, with untranslated German text attached to each one, according to PC Gamer. That range, from silence to broad comedy, is what an emote system offers a crowd with no script.玩家用游戏允许的方式表达。许多人只是举着火炬;有人打扮成拿破仑时代的海军上将并行礼;有人分享 Picard 的台词或莎士比亚独白的片段;还有一名瓦肯角色把每一个能表达悲痛的动作用了一遍,据 PC Gamer 说,每个动作后面都跟着未翻译的德文。从沉默到近乎滑稽,这样一个没有脚本的人群能做的,正是这套动作系统提供的全部。
How many players took part到底有多少玩家参与
PC Gamer put the crowds at hundreds of users and estimated that this was a substantial portion of the roughly 1,500 Star Trek Online players then online through Steam. Kotaku used a different measure: it said the game usually sees around 1,200 people online at once on most days, and that the number grew to 2,000 the previous night. Neither figure is a headcount of the vigils themselves.PC Gamer 把人群规模写成数百名用户,并估计这已是当时通过 Steam 在线的约 1500 名《星际迷航 Online》玩家中的相当一部分。Kotaku 用的是另一个口径:它称这款游戏大多数日子同时在线约 1200 人,而前一晚这个数字涨到 2000。两个数字都不是守夜现场的清点人数。
That distinction matters. Steam's concurrent count covers one client, while Kotaku's figure appears to cover the game's own audience, and neither outlet totals the players spread across instances of the Spacedock and the academy. Both reports date the activity to 29 October, and Kotaku credits its screenshots to Matt Murfin on Facebook and embeds posts from that date. PC Gamer's figure comes from the public Steam chart, which counts players logged into the client rather than players standing in a vigil.这个区别重要。Steam 的并发数只覆盖一个客户端,Kotaku 的数字看起来覆盖游戏自身的受众,而两家媒体都没有把分散在星站与学院各实例里的玩家加总。两篇报道都把活动时间定在 10 月 29 日,Kotaku 把截图署名给 Facebook 上的 Matt Murfin,并嵌入了当天的帖子。PC Gamer 的数字来自公开的 Steam 曲线图,数的是登录客户端的玩家,而不是站在守夜现场的人。
What players asked for next玩家接下来想要什么
Kotaku, citing IGN, reported that some players were asking Arc Games to install a permanent tribute, with one suggestion drawing support: adding Château Picard, Picard's Earth-based home and vineyard, as a place players can visit. The development team has not responded to those ideas, according to Kotaku, though it posted a tribute of its own the same day. The request is a fan post on a community forum, and IGN is the only source either outlet gives for it.Kotaku 援引 IGN 报道,一些玩家希望 Arc Games 在游戏里留下永久的纪念,其中一项建议获得较多支持:把 Picard 在地球上的住所与葡萄园「匹卡德酒庄」做成玩家可以到访的地点。据 Kotaku 说,开发团队尚未回应这些想法,但当天发布了属于自己的致意内容。这项请求来自社区论坛上的一则玩家帖,IGN 也是两家媒体给出的唯一出处。
For a game that launched in 2010, the turnout is the story. Soulframe's move to open access shows a newer online RPG still trying to fill its world, while the Dark Souls servers going dark shows what happens when a live game's shared spaces are taken away, and Destiny 2's unvaulting slipping to 2028 shows how long players can wait for old content to return. The Star Trek Online vigils needed nothing from the studio beyond the emote and the map: players supplied the rest, in orbit, on the Spacedock and at the academy.对一款 2010 年上线的游戏来说,到场人数本身就是重点。《Soulframe》转向开放游玩显示一款较新的线上 RPG 仍在努力填满自己的世界,《黑暗之魂》服务器停摆则显示当一款在线游戏的共享空间被拿走时会发生什么,《命运 2》的解锁内容推迟到 2028 年也说明玩家为旧内容回归要等多久。《星际迷航 Online》的守夜除了那个动作和那张地图之外,并不需要开发方再提供什么:其余都是玩家自己带来的,在轨道上、在星站里、在学院中。
Sources & reporting limits来源与核查范围
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