THE SHORT VERSION
- Bungie's community update of 29 October 2026 puts the vaulted Destiny 2 campaigns in the first few months of 2028, after pre-production runs to January or February 2027 and production takes about 12 months.Bungie 在 2026 年 10 月 29 日的社区更新中,把《命运 2》被封存战役的回归时间放在 2028 年头几个月:前期准备持续到 2027 年 1 月或 2 月,制作约需 12 个月。
- The first pass covers the Red War, Forsaken, Curse of Osiris and Warmind campaigns plus their strikes, raids and raid lairs, with the Menagerie returning and available to all players.第一批内容包括赤色战争、遗落之族、奥西里斯诅咒与战争思维四部战役,以及相应的打击、突袭与突袭巢穴;Menagerie 回归,且面向所有玩家。
- Free roam destinations, seasonal activities, raid and raid lair weapon updates and PvP maps are stretch goals Bungie says it is still investigating. No month, price or per-expansion date has been announced.自由漫游区域、赛季活动、突袭与突袭巢穴的武器更新以及 PvP 地图,属于 Bungie 称仍在评估的“延伸目标”。目前没有公布月份、价格或各部资料片的具体日期。
The calendar Bungie publishedBungie 给出的时间表
Bungie published a community update on 29 October 2026 that sets out when Destiny 2's vaulted content comes back, and the answer is later than most players expected. The studio is in pre-production now and expects to stay there until January or February 2027. Full production then takes about 12 months, which places the finish line in the first few months of 2028. "It's a lot of content," Bungie said in the post, as Push Square reports.Bungie 于 2026 年 10 月 29 日发布社区更新,说明了《命运 2》被封存内容何时回归,而答案比多数玩家期待的更晚。工作室目前处于前期准备阶段,并预计会持续到 2027 年 1 月或 2 月。此后全面制作约需 12 个月,终点落在 2028 年的头几个月。据 Push Square 报道,Bungie 在文中说:“这是大量的内容。”
The post describes the studio as "on track" against that plan. Rock Paper Shotgun reads the same timeline and concludes that players will not be back in those expansions "until 2028 at least". Neither report names a month, a quarter or a date for any single expansion. Read the plan as two estimates stacked end to end, one for when pre-production ends and one for how long production runs, and either can move.文中把这一计划描述为“按计划推进”。Rock Paper Shotgun读了同一份时间表,得出的结论是玩家至少要到 2028 年才能重新进入那些资料片。两篇报道都没有给出月份、季度,也没有为任何单独资料片列出日期。比较稳妥的读法,是把它当成两个前后相接的估算:前期准备何时结束,制作要跑多久,两者都可能变。
What the first pass brings back第一批回归的内容
The first pass covers the Red War, Forsaken, Curse of Osiris and Warmind campaigns, along with the strikes, raids and raid lairs that shipped with those releases. The Menagerie returns as well, with returning rewards. Josh Deane, Bungie's head of product, described the scope in the post: "Our first pass for unvaulting, available to all players, focuses on getting our campaign slate whole again." The phrase "available to all players" matters, because it treats this batch as free content rather than a paid pack.第一批包括赤色战争、遗落之族、奥西里斯诅咒与战争思维四部战役,以及随这些版本上线的打击、突袭与突袭巢穴。Menagerie 也会回来,并带着回归的奖励。Bungie 产品负责人 Josh Deane 在文中说明了范围:“我们解封工作的第一轮面向所有玩家,重点是把战役内容重新补齐。”这句“面向所有玩家”值得注意,它把这批内容当作免费回归,而不是需要另外购买的包。
What returns is activity content rather than the whole original package. Campaign missions, strikes and raids are the parts players queue into together, and they are the parts the studio says it is targeting. Destinations, the open spaces those campaigns ran through, sit on a separate list that Bungie calls stretch goals. Anyone who wants to walk the old planets again is waiting on a later decision, not on this one.回归的是活动内容,而不是当年那整套东西。战役任务、打击和突袭都是玩家一起排队进入的部分,也是工作室明确说要处理的部分。那些战役当年穿过的开放区域属于另一份清单,Bungie 称其为“延伸目标”。想再走一遍旧星球的人,等的是后面的决定,而不是这一个。
The stretch goals still being weighed仍在评估的延伸目标
Those stretch goals are free roam destinations, seasonal activities running from Sundial in season 9 to The Coil in season 32, weapon updates for raid and raid lair loot, and PvP maps. Bungie says it is investigating them for either the unvaulting launch or some point after it. The list is wide enough to cover most of what people mean when they ask for the old Destiny 2 back, and it carries no commitment. Rock Paper Shotgun uses the studio's own verb here: investigating.这些延伸目标是自由漫游区域、从第 9 赛季 Sundial 到第 32 赛季 The Coil 的赛季活动、突袭与突袭巢穴的武器更新,以及 PvP 地图。Bungie 说正在为解封上线时或之后的某个时点评估它们。这份清单足够宽,几乎覆盖了人们说“想要旧的《命运 2》回来”时会提到的所有东西,同时它不构成承诺。Rock Paper Shotgun 在这里用的是工作室自己的动词:评估。
Set the two lists beside each other and the shape of the release appears. Campaigns, strikes and raids are the promised part. The spaces, the seasonal playlists, the loot refresh and the PvP maps are conditional. Bungie has not said which of them it would build first, how much of the stretch list depends on how the first pass performs, or whether any of it has a budget. Those answers would arrive in a later post.把两份清单放在一起看,这次发布的形状就出来了。战役、打击与突袭是承诺的部分;空间、赛季玩法列表、装备刷新和 PvP 地图则是有条件的部分。Bungie 没有说先做哪一项,没有说延伸清单里有多少取决于第一轮的表现,也没有说其中任何一项是否已经有预算。这些答案只会出现在后续的帖子里。
Why a re-release needs a year of work一次“重新上架”为什么要一年
The work behind the timeline began in June 2026, when the team scoped whether unvaulting was feasible at all. Push Square's report carries the subheading "Bungie needs 12 months for production and porting", which is the most specific public description of the job so far. The vaulted content was removed from the live build in earlier seasons, so bringing it back means making old material run inside the current version of the game. Bungie has not described those technical steps in public.时间表背后的工作始于 2026 年 6 月,当时团队先评估解封在可行性上是否成立。Push Square 的报道带有小标题“Bungie 需要 12 个月用于制作与移植”,这是目前关于这项工作最具体的公开描述。被封存的内容在此前的赛季里已从线上版本中移除,因此把它带回来,意味着让旧内容能在当前版本的游戏里运行。Bungie 没有公开描述这些技术步骤。
What the studio also has not explained is the order. It has not said whether the four campaigns arrive together or one at a time, whether the raids return with their original loot pools, or what happens to characters and gear that changed after the content was removed. Those are the questions a returning player asks first, and the October post answers none of them. Twelve months is the only number attached to the work.工作室同样没有解释的是顺序。它没有说四部战役是一起上线还是分批上线,没有说突袭是否带着当年的装备池回归,也没有说在内容被移除之后发生过改动的角色与装备会怎么处理。这些是回归玩家最先会问的问题,而 10 月的这篇帖子一个都没有回答。12 个月是这项工作上唯一被给出的数字。
Destiny Legacy, a celebration, and one redacted lineDestiny Legacy、一场庆祝活动,和一行被涂黑的字
The same post teases three things it does not fully explain. One is a "Destiny 2 celebration" built around the community that helped bring the game back, with "new updates" promised and details to come. Another is "Destiny Legacy", written in language that points at the original game: "Our epic journey started over a decade ago, and the whole experience needs to be served to you all where you play today." The third is a redacted item carrying the line "Launch Ventrilo Message: 'We're back'". Bungie says more information arrives in February 2027.同一篇帖子还暗示了三件没有完全说明的事。一是围绕帮助游戏回归的社区而设的“《命运 2》庆祝活动”,承诺会有“新的更新”,细节待定。二是“Destiny Legacy”,措辞指向最初那部作品:“我们的史诗旅程始于十多年前,整套体验需要被送到你们今天游玩的地方。”第三项被涂黑,只留下“Launch Ventrilo Message: ‘We're back’”这一行。Bungie 说更多信息会在 2027 年 2 月到来。
How much weight those teases carry depends on context. Earlier in 2026 Bungie said it would stop major updates for Destiny 2, and the September unvaulting announcement came after fan backlash over the shutdown. The October post closes by tying the studio's future to Marathon, which it says "needs to rapidly evolve and become sustainable", and asks players for support while that happens. A roadmap for old content is sitting next to a company that still depends on a different game.这些暗示该被赋予多少分量,取决于背景。2026 年早些时候,Bungie 曾表示将停止《命运 2》的大型更新;9 月的解封公告则出现在玩家对停更的强烈反弹之后。10 月的帖子在结尾把工作室的未来系于《Marathon》,称它“需要快速演化并变得可持续”,并请玩家在这段时间里给予支持。旧内容的路线图,就放在一家仍然依赖另一款游戏的公司旁边。
What to watch between now and 2028从现在到 2028 年该看什么
The next dated checkpoint is February 2027, when Bungie has promised another update. Until then the practical reading is that the four campaigns are a 2028 project with a free price and no month attached. Anything more precise, including a launch window inside 2028, has to come from Bungie. Retail listings and datamined strings are not evidence of a date in this case, because no date exists yet to leak. "On track" is a progress note, not a promise.下一个有日期的节点是 2027 年 2 月,Bungie 承诺届时再给一次更新。在那之前,实际的读法是:四部战役是一个 2028 年的项目,价格免费,没有月份。任何更精确的东西,包括 2028 年内部的某个窗口,都只能由 Bungie 给出。零售上架信息和数据挖掘出来的字符串在这里不算日期证据,因为目前并不存在可以被泄露的日期。“按计划推进”是进度说明,不是承诺。
Comparisons are easy to reach for and hard to keep accurate. Schedule changes now arrive as short blog posts: The Duskbloods' move to 2027 was announced the same way this week. Live games that keep shipping years after launch, such as No Man's Sky's Forsaken update on iPhone and iPad, show what a long support tail looks like when the content stays in the build. Bungie took the other route by removing it, and the bill for that decision is now a year of production. For scale, Phantom Blade Zero's 448,000 concurrent players on Steam is what a new release draws today.比较很容易做,但很难做得准确。这类排期变化现在通常以一篇简短博客的形式出现:《The Duskbloods》推迟到 2027 年本周就是这样公布的。那些在发售多年后仍持续更新的线上游戏,例如《无人深空》在 iPhone 与 iPad 上推出的 Forsaken 更新,展示的是另一种长期支持的形态:内容一直留在版本里。而《命运 2》选择了把它们移走,这笔账现在以一年的制作时间呈现。若想对照一个新作发售时的受众规模,《影之刃零》在 Steam 上 44.8 万同时在线是当下的参照。
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