Report / Published 2026-10-30

Ubisoft says no other Assassin's Creed remake is in active development

In its fall franchise update, Ubisoft said the success of Black Flag Resynced has not put another remake into production, and pointed to Codename Hexe and Invictus instead.

A workbench covered with a pale cloth in a dim workshop, hand tools standing in a tin and a small lamp beside it, warm light coming through a curtained window behind, with no people or lettering.
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THE SHORT VERSION

  • Ubisoft's fall update on the Assassin's Creed franchise says the publisher has no other remake actively in development, while leaving the idea of revisiting older games open.
  • The statement follows Black Flag Resynced, which had sold three million copies as of mid-July 2026 and which Insider Gaming describes as one of the biggest games of the year.
  • The same post gives Codename Hexe a next major update in 2027 and says Codename Invictus held a first private Insiders Session; no remake date, title or cancellation was announced.

The line Ubisoft chose, and the line it avoided

Ubisoft's fall update on the Assassin's Creed franchise arrived on October 29, 2026, and it answered the question that has followed the series since Black Flag Resynced launched: which classic is being rebuilt next? None, for now. In the blog post, the publisher wrote that it has "no other Assassin's Creed remake actively in development," adding that teams are focused on "the next chapter" of titles, including projects "you haven't heard about yet, featuring new settings and stories." Push Square and Insider Gaming carry the same wording.

The sentence is narrower than the headlines that followed it. "Actively in development" describes the current production slate; it does not say remakes are finished as a category, and it does not name a cancelled project. Ubisoft paired the line with a second one about intent: it loves "the idea of revisiting our classic titles" and will "keep exploring opportunities to bring older titles back." Read together, the two statements say the door is open and the room is empty.

A hit that did not automatically buy a sequel

The decision lands after a genuine success. Push Square notes that Black Flag Resynced had sold three million copies as of mid-July 2026, and Insider Gaming calls it one of the biggest games of the year. That performance is why the question existed at all: a remake selling that well normally invites a follow-up, and reporting had suggested Ubisoft was weighing further remakes against the sales data.

Ubisoft's own account of the project explains why the arithmetic is not automatic. "Rebuilding old systems from scratch, adding new elements that fit the experience, and balancing legacy with innovation was a massive undertaking," the publisher wrote, adding that it is "super proud" of what the Resynced team delivered and of how the game was received. That is a description of cost as much as of craft: a remake at this scale is a new production built on an old design, not a port with a higher resolution.

Why a remake is a rebuild, not a re-release

The phrase "rebuilding old systems from scratch" is the most concrete technical detail Ubisoft offered, and it points to where the money and the months go. An older Assassin's Creed game carries AI routines, traversal rules, mission logic and interface conventions built for hardware two generations back. Reproducing them in a modern engine means deciding, system by system, what to preserve and what to replace, and every replacement has to survive comparison with a version players remember.

That work is also hard to schedule, which may matter more than appetite. A publisher can want a remake and still find the studio best suited to it committed elsewhere. Ubisoft published no budget, headcount or timeline for any hypothetical remake, and neither report describes one in pre-production. The absence of an announcement therefore fits several explanations, and the only one the publisher has confirmed is the simplest: nothing is in production now. Readers curious how other publishers handle older catalogues can compare the Sony Prism collection on PS5, which took a different route with classic titles.

What the studio is building instead

The same update spent its space on two projects that were already announced. Codename Hexe, the entry set during the witch trials, is described as making "steady progress" with "still work ahead," and Ubisoft says it will share its next major update in 2027. That line is the closest thing in the post to a schedule, and it belongs to Hexe rather than to any remake.

Codename Invictus, the multiplayer project, received a progress note instead of a date. Ubisoft says hundreds of players joined a first private Insiders Session a few months ago, tried an early prototype and sent feedback directly to the development team. It also warned that because the game is still in development, "information you come across online may be incomplete, outdated, or inaccurate." For a franchise whose roadmap leaks constantly, that is a useful standard to apply to unsourced remake claims too.

The door left open, without a condition

Ubisoft closed its remake answer with the series motto. "That door remains open because, after all… Nothing is true, everything is permitted," the post said. It is a slogan rather than a plan, but it does mark the difference between a pause and a shutdown. Compare the language a publisher uses when a project is genuinely dead: cancelled, sunset, no longer under consideration. None of those words appear here.

What the post does not do is attach a condition to the door. There is no sales threshold, no anniversary, no survey and no promise to revisit a specific title. A reader who wants the Ezio trilogy rebuilt, or the 2007 original remade, has after October 29 exactly the same information as before minus one assumption: the success of Black Flag Resynced was not treated as a mandate. The next remake decision will be judged on whatever Ubisoft says next, not on the size of one game's sales.

What to watch next

The next dated signal is Hexe's promised 2027 update, which Ubisoft calls a major one. Beyond that, the channels that would carry a remake announcement are the same ones that carried this post: the franchise's official accounts and the publisher's quarterly messaging. Insider reporting may still surface a project in pre-production, but the distinction between an idea being explored and a build being staffed is the one to hold onto.

For now, the practical answer for a fan is that no remake has been announced, no date has been withheld, and no project has been cancelled. The fall update is a status report, not a verdict. Readers tracking what else is shipping in the same window can check the November PlayStation Plus lineup and the Phantom Blade Zero launch plan; both show how publishers are filling the calendar while legacy franchises wait.

Sources & reporting limits

  1. Ubisoft Doesn't Have Any More Assassin's Creed Remakes in Development
  2. No New Assassin's Creed Remakes in the Works at Ubisoft
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