Report / Published 2026-10-29

Valve's answer to AI clones on Steam: make games harder to copy

Two Valve staff told a Korean indie conference the store will not gatekeep AI tools, and that developers should build communities and deeper games to beat clones.

One hand-carved wooden bird sits in warm light on a dim workshop bench while dozens of identical machine-pressed copies slide off the bench into cool shadow.
Conceptual editorial illustration; not a photograph of a Steam page or a real product.

THE SHORT VERSION

  • At a Steam Indie Connect developer event in Korea, Valve business team members Tom Giardino and Marc Wilkinson were asked what Steam does about games cloned with generative AI.
  • According to InvenGlobal's report, relayed by Eurogamer and Game Developer, Giardino said Valve does not want to gatekeep AI tools and advised developers to build communities, earn trust and make more complex games.
  • No new store policy, detection system or takedown process was announced, and both accounts are second-hand translations that Valve has not confirmed.

The question, and the answer Valve gave

Valve's business team was asked about AI game cloning at a developer conference in South Korea, and the answer put the problem back on the people making games. Tom Giardino and Marc Wilkinson, both on Valve's business team, took the question at the Steam Indie Connect event in Korea, as reported by InvenGlobal. A developer in the audience asked whether Steam had measures in place, or planned, to stop games from being cloned with generative AI.

Giardino's reply, as carried by two English-language write-ups of the Korean report, did not describe a new policy, a detection system or a takedown process. He said Valve would help where it could, then explained what developers can do to make cloning less rewarding. Eurogamer and Game Developer both note that the exchange reached them second-hand, through InvenGlobal's report and a machine translation that InvenGlobal says it checked with a native Korean speaker.

Design advice, delivered as store policy

"We don't want to be gatekeepers telling developers which tools they should or shouldn't use," Giardino reportedly said. That line is consistent with Valve's public position on what it removes from Steam, and it also sets the frame for the rest of the answer: the store will not screen out AI-assisted games, so the defence has to come from the game itself. He suggested building an active community, establishing trust, and making the legitimate version the best version available.

He added a design argument for why some games are easier to clone than others. "Rather than relying on a single mechanic that someone can easily copy, you need to keep growing your game by adding features, personality, and creativity that stem from your own perspective," Giardino reportedly said. The advice is reasonable in isolation. It also assumes the original game already has an audience to build trust with, which is the part Eurogamer questions in its own write-up.

The ransom threat behind the question

The question was not abstract. According to both write-ups, the developer who asked it said someone had threatened to clone their game with AI and release it first, described as a form of ransom. Giardino said this was the first he had heard of ransom threats and that it was probably a matter for law enforcement, while Valve would help "in whatever way we can".

What that help looks like is not specified in either account. There is no reporting channel described, no verification process, and no stated consequence for a developer who ships a clone. Neither write-up gives a count of cloned games on Steam, a number of complaints received, or a timeline for any action. The only concrete commitments in the reports are the general willingness to help and the refusal to act as a gatekeeper.

What cloning looks like from the developer side

Eurogamer points to Needle in a Haystack Simulator as the case that made the trend visible. The simple indie game is not even out yet, and it has been copied so many times that it is hard to tell which listing is the original. Its developer has joked about adding a mode where players have to find the real game among the copies.

Game Developer adds a second example with a direct cost. Digital Sun Games, the studio behind the Moonlighter series, is delaying a public playtest of its next game ReVamp because it fears an AI clone will reach launch first. Eurogamer's own assessment is blunt: without Valve stepping in, a small developer has few tools beyond building an audience it may not have yet and paying for legal action that arrives long after the damage.

The hands-off stance has a history

Valve's approach to curation has been hands-off since 2018. "We've decided that the right approach is to allow everything onto the Steam Store," Erik Johnson said at the time, according to Eurogamer, "except for things that we decide are illegal, or straight up trolling." Seen against that decision, the conference answer is not a change of direction. It is the same position applied to a new kind of listing.

What the response does not include is as notable as what it does. There is no new rule on AI-generated assets, no labelling requirement, no visibility penalty, and no revenue consequence described. Valve has not published a statement on its own channels. Both English accounts rest on a conference question and answer relayed by a Korean outlet, which is why Eurogamer says it has asked Valve to clarify.

What would count as an actual change

The next signal is a direct statement from Valve. If the company confirms, corrects or expands the remarks, the story shifts from reported advice to policy. A published transcript from InvenGlobal would settle the exact wording, which matters because two write-ups already differ on the spelling of Giardino's name and on whether the event was Steam Indie Connect or the Busan Indie Connect Festival. Until then, treat the comments as reported remarks from a conference panel.

For developers, the practical points are to document threats and report them to law enforcement, to keep shipping features that are costly to copy, and to treat a store page as a starting point rather than a defence. For players, nothing about Steam's rules has changed. Readers who want more PC coverage can look at the Mycopunk 1.0 release, the Neon Abyss 2 update and Once Human's new map.

Sources & reporting limits

  1. Valve addresses Steam's AI game cloning problem - by suggesting developers make their games less copyable
  2. Valve weighs in on Next Fest AI cloning phenomenon
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