Report / Published 2026-11-02

Navinosuke's director rebuilt a lost GBA RPG without a surviving ROM

Happinet will publish Navinosuke: The Yo-kai Buster in 2027 on Switch and PC, Automaton West reports in an interview with director Ryota Seki of Kohachi Studio. Seki said none of the original ROM builds survived, so the team rebuilt the game from the original developers' memories, incomplete documents, screenshots and surviving pixel art.

(See the reader poll and source context below).

Kohachi Studio's Ryota Seki says no ROM of Navinosuke: The Yo-kai Buster survived, so the team rebuilt the 2027 Switch and PC RPG from pixel art, screenshots and the original developers' memories.

Flat vector mosaic of small square tiles in muted greens, ochres and dusty rose forming four rows across horizontal gradient bands of slate blue and sand, with a stair-stepped patch of missing tiles at the left edge and a few loose tiles floating above the grid.
Conceptual editorial illustration; not a documentary photograph.

What do the sources establish?

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Platform / SourceCore Stance / QuoteEngagement MetricTimestamp
Navinosuke: The Yo-kai Buster is a faithful rebuild of Metal Slug developer's long-lost game. We ask the director what it took to bring back the obscure creature collector from over 20 years agoReported context: [object Object] [object Object] [object Object] [object Object] [object Object] [object Object] [object Object] [object Object]Not recordedNot recorded
Navinosuke: The Yo-Kai Buster details the grueling process of restarting development, gives a progress updateReported context: [object Object] [object Object] [object Object] [object Object] [object Object] [object Object]Not recordedNot recorded

THE SHORT VERSION

  • Happinet will publish Navinosuke: The Yo-kai Buster in 2027 on Switch and PC, Automaton West reports in an interview with director Ryota Seki of Kohachi Studio.
  • Seki said none of the original ROM builds survived, so the team rebuilt the game from the original developers' memories, incomplete documents, screenshots and surviving pixel art.
  • The studio kept the worldview, the character banter and all of the pixel art, and is adding new guide characters and battle illustrations after finding its own faithful rebuild too frustrating to play.

A 2027 release for a game shelved in the 2000s

Happinet will publish Navinosuke: The Yo-kai Buster in 2027 on Nintendo Switch and PC through Steam, Automaton West reports in an interview with the director. Kohachi Studio develops it, and the studio was formed by former members of Nazca's Metal Slug team. The pixel-art RPG follows a mechanical onmyoji named Navinosuke as he investigates supernatural incidents across Japan and meets more than 200 yokai, which he fights in turn-based battles and then persuades to join him.

The schedule has already moved once. GoNintendo reports that the game was originally set for 2026 before shifting to 2027, and calls it the last game the Metal Slug team was working on. The same outlet records that the cancelled Game Boy Advance release planned to hunt yokai through GPS-based, location-based play, that the feature was pulled late in development, and that the team reworked the game around its absence before the project was shelved.

The GBA original and the pitch behind it

The original was built in the 2000s, and Automaton West describes the GPS unit as the thing that made it ahead of its time: an early attempt at a geolocation-based RPG in the vein of Pokemon GO. The unit was scrapped midway through development, and the title was shelved under what the outlet calls undisclosed circumstances, which is where the story sat for two decades.

Seki told the outlet how he first heard about it. While the team was still at SNK, then SNK Playmore, senior colleagues from the Metal Slug team described an RPG the whole team had moved away to build after finishing Metal Slug 3, and showed him the pitch. The game never shipped, the seniors no longer had a playable build, and he never got to try it himself.

No ROM survived, so the art did the work

The revival began without the thing a rebuild usually needs. Seki said none of the original ROM builds survived, so the team worked from the memories of the original developers, incomplete design documents, a large collection of screenshots and countless pieces of pixel art. Looking at the surviving art, he said, made the original team's intentions easy enough to read that reconstruction went ahead without much hesitation.

The first pass copied the original specifications, and that turned out to be the problem. Seki said the team played its own rebuild and concluded it would feel too frustrating for modern players, so it is now identifying those points and fixing them in daily feedback sessions with debuggers. He added that a person unaffiliated with the studio who had played the GBA version tried the new build and said the battles had become more enjoyable, which he called reassuring.

Three support yokai and a lost difficulty curve

Combat is turn-based with one addition the director singles out. A player can equip up to three support yokai, each able to activate an ability at any point in a battle, so a defence boost can go up while the dialogue box warns of an incoming attack. Seki compared that to a real-time battle. The difficulty had to be invented again, because no design documents covering the original numerical settings survived, and he said support abilities now play a larger part.

Some things were kept deliberately. Seki listed the worldview, the banter between characters and all of the pixel art as elements the team had to preserve, and said the original developers now go through the game and flag what could be improved. Lead designer akio is adding new illustrations to battle effects to make fights more spectacular than the original. The revival stands at roughly 90 percent of the original version's content, with new scenarios and their assets still being made.

Guide characters instead of arrows

Role-playing games from 20 years ago rarely told players where to go, and Seki said getting lost was part of the experience. For this release the team added guidance wherever it judged players could otherwise stall for reasons that are not the player's fault. Arrows and markers were considered first, akio found them uninteresting, and the studio added new characters as guides instead, which meant more dialogue to write and implement.

The game is built on Japanese folklore and will be sold to players who may know nothing about yokai, including many in Japan. Seki said it is designed to work as a fantasy adventure without prior knowledge, and that an in-game yokai encyclopedia is there for anyone who wants the legends behind the creatures after they finish. That is a different proposition from a primer, and it keeps the folklore optional.

A demo, a second project and a run of old games

A demo is planned before release, though neither outlet gives a date; Seki pointed readers to Happinet's account and the studio's own accounts for updates. Kohachi's other project is Black Finger JET, a spiritual successor to Metal Slug developed alongside this one, and Seki said akio, credited as the creator of Metal Slug and R-Type, still has pitches for new games the studio hopes to take on once both are finished.

The wider pattern is a run of old games returning. This site's report on Croc 2's Switch remaster covers a 1999 platformer brought back with more than 40 levels, and Wild Blue Skies on Switch tracks a rail shooter that reached the console at $14.99. A Persona 1 remake leak sits on the same ground from the other direction, an unconfirmed trailer for an old RPG. Navinosuke differs in one respect: its source material was never finished, so there is no original release to compare a rebuild against.

Sources & reporting limits

  1. Navinosuke: The Yo-kai Buster is a faithful rebuild of Metal Slug developer's long-lost game. We ask the director what it took to bring back the obscure creature collector from over 20 years ago
  2. Navinosuke: The Yo-Kai Buster details the grueling process of restarting development, gives a progress update
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