THE SHORT VERSION
- Activision apologised for using real news footage in the opening sequence of Call of Duty: Modern Warfare 4 and said the footage will be removed in an update scheduled for 12 November.动视为在《使命召唤:现代战争 4》开场序列中使用真实新闻影像道歉,并表示这些素材将在定于 11 月 12 日发布的更新中移除。
- The sequence sets up the game's fictional North Korean invasion with a montage of news reports, and players identified one clip as coming from the aftermath of the 2022 Itaewon crowd crush in Seoul.该序列用一组新闻播报铺垫游戏虚构的朝鲜入侵,玩家认出其中一段影像来自 2022 年首尔梨泰院踩踏事故的后续画面。
- The Itaewon Disaster Bereaved Families Association and the Korea Game Users Association asked for removal on 29 October; neither report says whether other archival clips in the sequence will also be cut.梨泰院事故遇难者家属协会与韩国游戏用户协会于 10 月 29 日要求移除;两篇报道都没有说明序列中其他档案影像是否也会被剪掉。
The apology, and the date attached to it道歉,以及附在道歉上的日期
Activision apologised for using footage from a real tragedy in Call of Duty: Modern Warfare 4 and said it will remove the material, according to VGC, which cites the South Korean outlet Inven, and PC Gamer, which cites the Korea Herald. Both reports place the removal in a game update scheduled for 12 November.据VGC(引述韩国媒体 Inven)与 PC Gamer(引述《韩国先驱报》)报道,动视为在《使命召唤:现代战争 4》中使用真实悲剧影像道歉,并表示将移除这些素材。两篇报道都把移除安排在定于 11 月 12 日发布的游戏更新中。
The statement does not dispute what players found. It says the game is fiction, that real broadcast footage was used to build that fiction, and that no trivialisation of a tragedy was intended. It then accepts the complaint and sets a date. That order matters, because an apology that only restates intent would leave the footage in place, and this one does not. VGC reports that the wording was distributed to South Korean media and translated by Inven, which means the English text circulating in trade coverage is a rendering of a Korean statement rather than an English-language press release.声明没有否认玩家发现的事实。它说这是一部虚构作品,真实播出影像被用来构建这层虚构,并无轻慢悲剧之意。随后它接受了这项投诉,并给出了日期。这个顺序很重要:只重申动机的道歉会把影像留在原处,而这份声明没有那样做。VGC 称这份声明是分发给韩国媒体的,由 Inven 翻译,因此英文报道中流传的文本其实是韩文声明的转写,而不是一份英文新闻稿。
Thirteen days between the promise and the removal从承诺到移除之间还有十三天
The gap is the practical part. VGC quotes the statement saying the footage in question will be completely removed through an update scheduled for distribution on 12 November. PC Gamer puts it more narrowly: the opening cinematic will be changed in an update set to roll out on 12 November. Neither report describes the replacement sequence, and neither says whether the cinematic becomes shorter, is rebuilt with different archival material, or loses the news montage altogether.这段空档是最实际的部分。VGC 引述声明称,相关影像将通过定于 11 月 12 日分发的一次更新被完全移除。PC Gamer 的说法更窄:开场动画将在定于 11 月 12 日推出的更新中被修改。两篇报道都没有描述替换后的序列,也没有说明这段动画会变短、改用其他档案素材重建,还是彻底去掉新闻剪辑。
Until that build ships, the game remains on sale with the sequence intact. That is normal for a patch-gated fix, and it is also the reason the date is the story. A player who buys Modern Warfare 4 this week will see the version that prompted the complaint, and there is no toggle or download that removes the clip early. The two accounts agree on the mechanism and differ only in scope, with one describing the footage as completely removed and the other describing the cinematic as changed.在这个版本上线之前,游戏仍带着原有序列销售。对一个要靠补丁修复的问题来说,这很常见,也正是日期成为新闻主体的原因。本周购买《现代战争 4》的玩家看到的仍是被投诉的那一版,目前没有任何开关或提前下载可以先把这段影像去掉。两家媒体对处理机制的说法一致,差别只在范围:一家说相关影像被完全移除,另一家说开场动画被修改。
An opening built from real news clips一段用真实新闻搭起来的开场
Modern Warfare 4 is built around a fictional North Korean invasion of South Korea. VGC describes the opening title sequence as a montage of news reports discussing that fictional outbreak, with newsreaders' voiceovers laid over archival clips taken from actual broadcasts. PC Gamer describes the same construction: real footage representing the immediate aftermath of the invasion that the game invents.《现代战争 4》的故事围绕一场虚构的朝鲜对韩国入侵展开。VGC 把开场标题序列描述为一组讨论这场虚构战事的新闻播报,主播的旁白压在取自真实播出的档案影像之上。PC Gamer 描述的是同一种构造:用真实影像来表现游戏虚构的入侵刚刚发生之后的场面。
Players recognised one of those clips. They identified it as news footage from the aftermath of the 2022 Itaewon crowd crush in Seoul, and the identification spread far enough that two organisations responded within days. This article does not describe the footage itself, and nothing in either report suggests the clip was chosen for shock value rather than as generic disaster imagery in a montage. Neither outlet names the broadcast it came from, and neither identifies the programme or the date the material first aired.玩家认出了其中一段。他们指出那是 2022 年首尔梨泰院踩踏事故后续的新闻画面,这一指认传播得足够广,两个组织在几天内先后作出回应。本文不描述这段影像本身,两篇报道中也没有任何迹象表明该片段是为了制造冲击而选入,而不是作为群像式灾难画面被一并剪进蒙太奇。
Who asked for the removal, and what they said谁要求移除,他们说了什么
VGC reports that statements on 29 October from the Itaewon Disaster Bereaved Families Association and the Korea Game Users Association both called on Activision to remove the footage. The two organisations represent different groups, one the bereaved families and one players, and their public positions were the trigger for the publisher's response.VGC 报道称,梨泰院事故遇难者家属协会与韩国游戏用户协会在 10 月 29 日分别发表声明,要求动视移除该影像。这两个组织代表不同群体,一个代表遇难者家属,一个代表玩家,它们的公开表态成为发行商回应的直接触发点。
PC Gamer quotes a statement from victims' families, reported by the BBC, that puts the objection in its own words: "using such an event as material for a game made for entertainment is in itself highly inappropriate and senseless." The same statement adds that if Activision "has even a minimum of courtesy and empathy towards the victims, it should take corrective action without delay." The two reports describe the request through different spokespeople, which is why the wording differs between them. VGC paraphrases the two organisations' positions instead of quoting them at length, so the fullest wording of the objection in these two reports comes from the families' statement that PC Gamer cites.PC Gamer 引述由 BBC 报道的遇难者家属声明,用家属自己的话说出反对理由:“把这样的事件当作娱乐游戏的材料,本身就是极不恰当且毫无意义的。”同一份声明还表示,如果动视“对遇难者哪怕只有最基本的礼貌与共情,就应立即采取纠正措施”。两篇报道通过不同的发言人转述这一要求,这也是它们措辞不同的原因:VGC 只概括两个组织的立场,并未大段引用,因此两篇报道中最完整的反对表述来自 PC Gamer 引述的家属声明。
What the statement accepts, and what it leaves open声明接受了什么,又留下了什么
PC Gamer records that Activision had already defended the choice before it agreed to remove it, saying the footage was not meant to "reference or trivialize" the event but "to establish the game's fictional narrative." The later statement keeps that explanation and adds an apology and a date. Read together, the two statements describe a publisher that changed its position on the removal while keeping its account of the intent.PC Gamer 记录到,在同意移除之前,动视曾为这一选择辩护,称使用该影像并非意在“指涉或轻慢”这起事件,而只是“为建立游戏的虚构叙事”。后来的声明保留了这套解释,并加上道歉与日期。把两份声明放在一起读,呈现的是一家在移除问题上改变了立场、但维持原有动机说明的发行商。
Several questions stay open. Neither report says whether other archival clips in the same sequence will be cut, whether the families were consulted about the replacement, or how the footage was cleared for use in the first place. The statement also does not say whether the change will reach every platform on the same day, which matters for a game sold on PS5, Xbox Series X and S, and PC.还有几个问题没有答案。两篇报道都没有说明同一序列中的其他档案影像是否会被剪掉、家属是否就替换内容被征询意见,也没有说明这段素材最初是如何获准使用的。声明同样没有说明这次改动是否会在同一天覆盖所有平台,而对于一款同时在 PS5、Xbox Series X 与 S、PC 上销售的游戏,这一点并不次要。
The 12 November build is the check11 月 12 日的版本才是检验
The first test is the patch itself. A note that lists the cinematic change, or a before-and-after comparison from players, will show whether the removal is limited to the single clip or covers the montage. The second test is timing, because an update that slips past 12 November would leave the sequence in place for another week of sales. Modern Warfare 4's launch is the context for how much attention the game is carrying this season.第一项检验是补丁本身。列出动画改动的更新说明,或者玩家做的前后对比,会显示移除是只针对那一段,还是覆盖整组蒙太奇。第二项检验是时间:一次拖过 11 月 12 日的更新,会让这段序列又多留在货架上一周。《现代战争 4》的发售是本季这款游戏承载多少关注的背景。
The wider question is how publishers handle archival material in realistic settings. This year's release schedule put several big shooters close together, including Gears of War: E-Day and its 400,000 launch sales, and publishers can also reset expectations without any visible backlash at all, as Ubisoft did when it said no further Assassin's Creed remake was in active development. A date on a patch is a promise; the build is the evidence. Neither report includes a response from Infinity Ward, the studio credited with the campaign, and the statement is attributed to the publisher alone.更大的问题是发行商如何在写实设定里处理档案素材。今年的档期把几款大制作射击游戏挤在一起,其中包括《战争机器:E-Day》及其 40 万份首发销量;发行商也能在没有明显反弹的情况下重置预期,育碧表示没有其他《刺客信条》重制处于积极开发中就是例子。补丁上的日期是承诺,版本本身才是证据。两篇报道都没有收录 Infinity Ward 的回应,声明只归属于发行商。
Sources & reporting limits来源与核查范围
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