THE SHORT VERSION
- id Software co-director Marty Stratton said the studio is doing great after about half of it exited as part of Xbox's cuts, speaking at a press event for the Doom: The Dark Ages Revelations DLC.id Software 联合总监 Marty Stratton 在《毁灭战士:黑暗时代》Revelations 资料片发布会上表示,作为 Xbox 裁员的一部分,工作室约一半人员离开,但公司「状况很好」。
- Stratton said id is working more closely with MachineGames than ever and that the effort began before the layoffs, which PC Gamer reads as a possible technology alignment around id Tech.Stratton 称 id 与 MachineGames 的合作比以往更紧密,且这项工作在裁员前就已开始;PC Gamer 将其解读为围绕 id Tech 引擎的技术整合。
- Both outlets call the idea of a co-developed Wolfenstein 3 speculation; IGN cites studio head Jerk Gustafsson saying the team is not done with Wolfenstein.两家媒体都把「共同开发《德军总部 3》」当作推测;IGN 引用工作室负责人 Jerk Gustafsson 的话说「我们还没做完《德军总部》」。
Stratton said the studio is doing great after the cutsStratton 说裁员之后工作室状况很好
id Software co-director Marty Stratton was asked how the studio is doing after Xbox cut about half of its staff, and he answered at a press event for the Doom: The Dark Ages Revelations DLC. "We're doing great," Stratton said, in a quote carried by both PC Gamer and IGN. "Not to handwave the [layoffs] away … everybody knows we had about half of our studio exit as part of that." IGN reports that the question came in the wake of layoffs that hit id as part of Xbox CEO Asha Sharma's ongoing Xbox "reset".id Software 联合总监 Marty Stratton 被问到,在 Xbox 裁掉约一半员工之后工作室状况如何,他是在《毁灭战士:黑暗时代》Revelations 资料片的一场发布会上回答的。「我们状况很好,」Stratton 说,这句话被 PC Gamer 与 IGN 同时引用。「不是要把裁员一笔带过……大家都知道我们约有半个工作室因此离开。」IGN 报道,这个提问出现在 id 受 Xbox 首席执行官 Asha Sharma 推动的 Xbox「重置」裁员波及之后。
The rest of his answer described how the studio was rebuilt rather than what was lost. "But there was a very deliberate effort to make sure that we were incredibly viable coming out of that across everything we do, across game development and [the] technology department," Stratton said, in PC Gamer's transcription. IGN's version records the same sentence and adds the word "technology" before department. Neither outlet gives a headcount for the cuts beyond Stratton's own "about half".他回答的后半段讲的是工作室如何重建,而不是失去了什么。「但我们有过非常刻意的努力,确保我们在那之后依然极具生命力,覆盖我们做的所有事,覆盖游戏开发与技术部门,」Stratton 说,这是 PC Gamer 的转写。IGN 的版本记录了同一句话,并在部门前加上「技术」一词。除了 Stratton 自己说的「约一半」,两家媒体都没有给出裁员人数。
The two studios are working more closely than ever两家工作室的合作比以往更紧密
The second half of Stratton's answer moved to MachineGames, the Xbox studio behind the recent Wolfenstein games and Indiana Jones and the Great Circle. "We're working more closely with MachineGames than ever," he said. "We've always had a very close partnership with them, but I think we're at the point with technology development that both teams are incredibly talented and have incredibly talented engineers." He added that the path "had started pre-[layoffs]" and that the two had kicked the work off earlier this year.Stratton 回答的后半段转向 MachineGames,这家 Xbox 工作室做过近年的《德军总部》系列与《夺宝奇兵:古老之圈》。「我们与 MachineGames 的合作比以往任何时候都更紧密,」他说。「我们一直与他们有非常紧密的伙伴关系,但我认为在技术开发上,我们到了这样一个阶段:两个团队都极具才华,都有极具才华的工程师。」他补充说,这条路「在裁员之前就已开始」,双方在今年早些时候启动了这项工作。
PC Gamer describes the arrangement as a deepening of ties that came as part of id's response to the layoffs, and notes that Stratton said both teams are "really, really bullish on what we have ahead". IGN frames the same quote around the studios' shared ownership: both sit under Bethesda and Xbox, and MachineGames has used id Software's id Tech engine for every one of its games. Neither report contains a statement from MachineGames itself.PC Gamer 把这一安排描述为 id 应对裁员的一部分,双方关系因此加深,并指出 Stratton 说两个团队都「非常看好我们前面的东西」。IGN 把同一段引语放在两家工作室的共同归属下:它们都隶属 Bethesda 与 Xbox,而 MachineGames 的每一款游戏都使用 id Software 的 id Tech 引擎。两篇报道里都没有 MachineGames 自己的表态。
The cuts landed on the Frankfurt team behind id Tech裁员打在 id Tech 引擎所在的法兰克福团队
PC Gamer reports that the id Software layoffs heavily affected the developer's Frankfurt arm, including numerous designers of the id Tech engine. That led to fears the engine was being shelved. Microsoft contradicted that reading, according to PC Gamer, though further reports left the question open. The site's Rick Lane writes that what interested him in Stratton's answer was how often it returned to technology rather than to any specific game.PC Gamer 报道,id Software 的裁员严重影响了该开发商的法兰克福分部,其中包括多位 id Tech 引擎的设计者。这引发了引擎会被搁置的担忧。据 PC Gamer 报道,微软否认了这种解读,但后续报道让这个问题仍然悬着。该媒体的 Rick Lane 写道,Stratton 的回答让他感兴趣的,是它反复回到技术,而不是回到某一款具体游戏。
The engine history explains why. PC Gamer notes that id built Doom: The Dark Ages on id Tech 8, while MachineGames used a modified version of id Tech 7, called Motor, for Indiana Jones and the Great Circle. Lane reads Stratton's mention of both teams' "incredibly talented engineers" as a sign that id may be folding MachineGames' engine programmers into id Tech's ongoing development, with both teams working on the engine together.引擎的历史解释了原因。PC Gamer 指出,id 用 id Tech 8 打造《毁灭战士:黑暗时代》,而 MachineGames 为《夺宝奇兵:古老之圈》使用的是 id Tech 7 的修改版,名为 Motor。Lane 把 Stratton 提到两个团队「极具才华的工程师」解读为一种迹象:id 可能把 MachineGames 的引擎程序员并入 id Tech 的持续开发,让两个团队共同推进引擎。
Neither outlet has confirmed a third Wolfenstein两家媒体都没有确认《德军总部 3》
PC Gamer's own summary of the story opens with the rumour rather than the quote: "MachineGames is rumoured to be working on a third Wolfenstein game." The site says Stratton's comments have led to speculation that the two developers may cooperate on that project, and adds that id has just concluded active development of Doom: The Dark Ages following the expansion's release, which leaves room in its schedule.PC Gamer 自己对这篇报道的提要,开头写的是传闻而不是引语:「据传 MachineGames 正在开发第三部《德军总部》游戏。」该媒体称,Stratton 的发言引出了两家开发商可能在该项目上合作的推测,并补充说,id 在资料片发售后刚刚结束了《毁灭战士:黑暗时代》的积极开发,档期上留出了空间。
IGN makes the same connection but labels it as guesswork in the first person. It cites MachineGames studio head Jerk Gustafsson saying "We're not done with Wolfenstein yet", notes that Sharma has said she wants Xbox's teams to double down on their biggest franchises, and mentions that Amazon has a Wolfenstein television series in development. None of that amounts to an announcement, and neither outlet reports a title, a date or a platform.IGN 做了同样的连接,但用第一人称明确标为猜测。它引用 MachineGames 工作室负责人 Jerk Gustafsson 的话「我们还没做完《德军总部》」,指出 Sharma 说过希望 Xbox 的团队加倍投入自家最大的系列,并提到亚马逊有一部《德军总部》电视剧在开发中。这些都不构成公布,两家媒体也没有报道标题、发售日或平台。
The id cuts sit inside a wider Xbox resetid 的裁员处在更大的 Xbox 重置之中
PC Gamer places the id layoffs in a longer sequence. Xbox cut 1,600 jobs in the summer, then began a second wave in September that also merged Obsidian into Bethesda and put Activision in charge of Halo. The site reports that further Xbox layoffs are planned leading up to January 2027, and that Microsoft more broadly has offered a "voluntary exit offer" to over a quarter of its workforce.PC Gamer 把 id 的裁员放进一条更长的序列。Xbox 在夏季裁掉 1600 个岗位,随后在 9 月开启第二轮,同时把 Obsidian 并入 Bethesda,并让 Activision 接管《光环》。该媒体还报道,Xbox 计划在 2027 年 1 月之前继续裁员,而微软在更大范围内向超过四分之一的员工提供了「自愿离职方案」。
IGN ties the sequence to one executive, describing the layoffs as part of Asha Sharma's ongoing reset and noting that Sharma has publicly set faster production as a goal. That is the context in which a technology partnership between two shooter studios becomes a cost and scheduling story as much as a creative one, though neither report says the arrangement was ordered from above.IGN 把这条序列归到一位高管名下,把裁员描述为 Asha Sharma 正在推进的重置的一部分,并指出 Sharma 公开把更快的产出定为目标。正是在这样的背景下,两家射击工作室的技术合作,既是创作问题,也是成本与排期问题,尽管两家报道都没有说这项安排是自上而下指定的。
What the two reports leave open两篇报道留下的空白
The reports answer the question Stratton was asked and not much beyond it. There is no number for how many people left id, no date for the studio's next game, no description of what the closer work with MachineGames produces, and no comment from MachineGames or from Microsoft. Whether id Tech continues as a shared engine is still Lane's inference rather than a confirmed plan.两篇报道回答了 Stratton 被问到的那个问题,此外就不多了。没有 id 离开多少人数的数字,没有工作室下一款游戏的日期,没有说明与 MachineGames 更紧密的合作会产出什么,也没有 MachineGames 或微软的评论。id Tech 是否继续作为共享引擎,目前仍是 Lane 的推断,而不是已确认的计划。
Two related files on this site cover the same corporate ground from other angles. Romero Games finding a new publisher follows a studio that Xbox dropped and that now runs with 16 developers instead of 110, while the Xbox Series supply constraint covers the hardware side of the same platform business. Modern Warfare 4's removed Seoul footage is a reminder that Activision, now in charge of Halo, is making its own calls about what ships.本站另有两篇稿件从别的角度覆盖同一片公司版图。Romero Games 找到新发行商讲的是一家被 Xbox 放弃、如今以 16 名开发者而非 110 人运转的工作室,而 Xbox Series 供货紧张覆盖同一平台业务的硬件一侧。《现代战争 4》删除首尔影像则提醒人们,如今接管《光环》的 Activision 也在自行决定什么能上线。
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