THE SHORT VERSION
- We Were Here Tomorrow launched October 20 on Steam, PlayStation 5, and Xbox Series X|S as a two-player asymmetric co-op puzzle adventure.《We Were Here Tomorrow》于 10 月 20 日在 Steam、PlayStation 5 和 Xbox Series X|S 上推出,是双人非对称合作解谜游戏。
- Players use walkie-talkies and unique tools to compare different information; some actions in the past affect the partner’s future.玩家通过对讲机交流各自的信息;部分过去时段的行动会影响搭档在未来时段看到的内容。
- PC Gamer reports cross-play between Steam, PS5, and Xbox Series X|S, while the developer’s page describes the two-player communication structure.PC Gamer 报道该游戏支持 Steam、PS5 和 Xbox Series X|S 跨平台联机;开发者页面说明了双人沟通玩法。
The release is built around two players这款游戏围绕两名玩家设计
We Were Here Tomorrow launched on October 20, 2026, as the sixth game in Total Mayhem Games’ co-op puzzle series. The developer’s page calls it an asymmetric co-op adventure and says each player carries a walkie-talkie and a unique tool. That description gives the basic rule before a team starts: the two players are meant to compare what they see and coordinate their actions, rather than simply move through the same room together.《We Were Here Tomorrow》于 2026 年 10 月 20 日推出,是 Total Mayhem Games 合作解谜系列的第六款游戏。开发者页面把它描述为非对称合作冒险,并表示每位玩家都配有对讲机和独特工具。开始游戏前可以先理解这条基本规则:两名玩家需要比较各自看到的信息并协调行动,而不是简单地一起走过同一间屋子。
The story begins with a rescue expedition in Antarctica. The partners wake inside Norček Industries, a retro-futuristic research facility run by Director Kathleen Bowe. The Xbox Wire preview, written by the game’s creative director, says the facility is studying an interdimensional rift and that the players encounter spaces with different rules. The setup is science fiction, but the game’s immediate problem is practical: each person must explain enough of their surroundings for the other to make a useful move.故事从南极的一次救援远征开始。两名搭档在 Norček Industries 内醒来,这是一处由主管 Kathleen Bowe 管理的复古未来主义研究设施。Xbox Wire 上由游戏创意总监撰写的预览说,设施正在研究一个跨维度裂隙,玩家会遇到规则不同的空间。背景是科幻故事,但眼前的问题很实际:每个人都必须把周围的信息解释清楚,搭档才能采取有用的行动。
The partners do not see the same version of every room两名搭档并不总能看到同一间房
The Greenhouse is one of the first places shown by the developer. It includes references to earlier games in the series, but the main difference is temporal: the two players occupy different points in time. An action in the past changes conditions for the person in the future. The walkie-talkie lets each player describe a separate view and compare what changed, so a clue can depend on a detail neither person can use alone.Greenhouse 是开发者展示的早期地点之一。它包含一些系列旧作的致敬,但主要区别在于时间:两名玩家处于不同的时间点。过去的行动会改变未来玩家看到的情况。对讲机让两人描述各自的画面并比较变化,因此某个线索可能需要两边一起使用,任何一人都无法独自解决。
That design puts observation and communication inside the puzzle. A player who sees a switch, plant, or path needs to report the relevant detail clearly enough for the partner to identify the matching object in a different state. The developer’s article says the time-swap mechanic asks players to consider cause and effect outside their own immediate surroundings. It does not publish puzzle solutions, so teams should expect to discover each room’s rules rather than follow a known walkthrough.这个设计把观察与交流嵌进谜题。一名玩家如果看到开关、植物或通道,就需要把有用细节说清楚,让搭档在不同状态下找到对应物。开发者文章说,时间切换机制要求玩家思考自己当前视野之外的因果关系。它没有公开谜题解答,因此队伍应准备自己摸索每个空间的规则,而不是照着完整攻略走。
Tools support the time puzzle instead of replacing talk工具辅助时间谜题,但不能替代交流
The game adds abilities that players can upgrade. PC Gamer’s preview names a block that can hold down buttons and a deployable platform for reaching high spaces. Those objects help with traversal or timing, but they do not remove the need to explain the puzzle. If one player has a tool that changes the room and the other sees the result in a later time, both have to agree on what changed and which action caused it.游戏加入了可升级能力。PC Gamer 的预览提到,一块方块可以持续压住按钮,一块可部署平台则能帮助玩家到达较高位置。这些物品能辅助移动或控制时机,却不会省掉解释谜题的步骤。如果一名玩家使用工具改变房间,另一名玩家在未来看到结果,两人仍需确认发生了什么变化,以及是哪种操作造成了变化。
The developer also describes later areas that extend beyond the research facility and cross the rift into a different environment. It withholds those story details in its preview, so the public description does not establish how long the final sequence lasts or how many puzzles use the time mechanic. The verified design point is the recurring one: separate views, tools, and cause-and-effect changes form the communication loop.开发者还介绍了研究设施之外的后续区域,玩家会穿过裂隙进入不同环境。预览没有公开剧情细节,因此目前资料无法确认最终章节有多长,也不能说明时间机制会出现在多少个谜题中。已确认的设计重点仍然是重复出现的玩法:两种视角、工具和因果变化共同形成交流循环。
The launch platforms can play together发售平台之间支持跨平台联机
The game launched for Steam, PlayStation 5, and Xbox Series X|S. PC Gamer reports cross-play across those three platforms, which means partners do not need to own the same system according to that outlet’s September 20 pre-release report. The developer page links directly to the Steam, PlayStation, and Xbox editions. Check the local store for the current price and any account or online requirements before inviting a partner.本作于 10 月 20 日登陆 Steam、PlayStation 5 和 Xbox Series X|S。PC Gamer 报道这三个平台之间支持跨平台联机,因此根据该媒体9月20日的发售前报道,搭档无需拥有相同的系统。开发者页面也直接链接到 Steam、PlayStation 和 Xbox 版本。购买前应查看本地商店的当前价格,以及账户或在线要求。
The developer’s product page describes a two-person pairing and walkie-talkies, but does not spell out every matchmaking, voice-chat, or local co-op option. PC Gamer’s page confirms cross-play but does not provide platform-specific voice requirements. A team should make sure both players can communicate clearly through the supported in-game or external voice option they choose; the exact setup depends on the devices they use.开发者产品页描述了双人配对和对讲机,但没有列出所有匹配、语音聊天或本地合作细节。PC Gamer 确认了跨平台联机,但没有给出各平台语音要求。两名玩家应确认他们能通过选择的游戏内或外部语音方式清楚交流;具体设置取决于各自设备。
Norček Industries gives the puzzles a story frameNorček Industries 为谜题提供故事背景
The facility is more than a series of rooms. The developer’s preview describes Director Bowe as a scientist and manager who is trying to explain the research program, while the players uncover clues about the rift and the missing expedition. The story’s central question is what lies beyond the rift and why Norček is studying it. The preview leaves the answer undisclosed, so a launch guide should not spoil or invent it.研究设施不只是谜题房间的合集。开发者预览把 Bowe 描述为一名科学家和管理者,她试图解释研究计划,而玩家会逐步发现裂隙和失踪远征队的线索。故事的中心问题是裂隙另一侧有什么,以及 Norček 为什么研究它。预览没有公开答案,因此上线指南不应剧透或虚构结局。
The setting moves between rescue-mission tension and strange research-facility puzzles. In the Greenhouse, the two timelines can make familiar locations feel different; in the Optics Lab, the partners are visible to one another but still lack the same information. Those examples show how the game ties its story premise to specific puzzle rules. The review preview by PC Gamer also identifies Claire North as the story writer, a useful detail for players deciding whether the narrative is part of the appeal.场景在救援任务的紧张感与诡异研究设施之间切换。Greenhouse 中的时间分离会改变熟悉地点的样子;在 Optics Lab 中,搭档看得见对方,却仍缺少相同信息。这些例子说明游戏把故事设定和具体谜题规则连在一起。PC Gamer 的预览还指出,故事由 Claire North 撰写,对关心叙事的玩家而言是一个有用信息。
Pick a partner who wants to talk through clues找一位愿意把线索说清楚的搭档
The best fit is a pair who are comfortable describing what is on screen and testing an idea together. The game’s official page says the walkie-talkie and unique tools are part of each player’s kit; the developer preview says the partners need to compare different perspectives and reason about actions across time. A quiet player can still take part, but the game gives communication a central job rather than treating it as an optional social feature.本作最适合愿意描述屏幕内容并一起尝试想法的两名玩家。官方页面说,对讲机和独特工具属于每位玩家的装备;开发者预览说明,两人需要比较不同视角,并思考跨时间行动的结果。安静的玩家也能参与,但游戏把交流放在核心玩法里,而不是当成可选社交功能。
If your regular partner is on another platform, PC Gamer’s cross-play note is useful. If you are deciding whether both players should buy the game, check the product listings and platform terms for each account. The sources do not confirm a one-copy guest pass or a specific local split-screen option. The reliable expectation is two-player co-op across the listed platforms, with a puzzle design that rewards clear descriptions more than fast reflexes.如果你的常用搭档使用另一种平台,PC Gamer 的跨平台信息很有帮助。如果你在考虑两人是否都要购买游戏,请查看各自平台商店的商品和条款。现有来源没有确认访客通行证或特定的本地分屏模式。可靠的预期是三大平台之间支持双人合作,谜题更奖励清楚描述,而非快速反应。
Sources & reporting limits来源与核查范围
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