THE SHORT VERSION
- Enshrouded 1.0 launched on PC and PS5 on October 15. Keen’s current page lists Xbox Series X|S for 2027, while a June developer reply aimed for spring.《Enshrouded》1.0 于 10 月 15 日在 PC 和 PS5 上线。Keen 当前页面将 Xbox Series X|S 版本列在 2027 年;一位开发者此前以春季为目标。
- Existing Early Access worlds can be converted and loaded, but Keen recommends a new world for the revised opening. Old characters also receive a skill-tree reset on first load.旧 Early Access 世界可以转换后继续使用,但 Keen 建议玩家为改版开场新建世界。旧角色首次加载时还会重置技能树。
- Version 1.0 opens Cinder’s Cradle, concludes the Embervale story for now, raises the player cap to 50 and gear cap to 55, and adds Sparkworks.1.0 开放 Cinder’s Cradle,暂时结束 Embervale 主线,将角色上限提高到 50、装备上限提高到 55,并新增 Sparkworks。
The milestone adds an ending and a northern region这个里程碑带来故事结尾和北方新区域
Enshrouded reached version 1.0 on PC and PlayStation 5 on October 15, 2026, opening the northern Cinder’s Cradle region beyond Veilwater Basin. Players who stopped when the map ended now have a route through a lava-scarred landscape and floating islands, along with the final chapter of the Embervale story. Keen Games published the full changelog on October 14 and confirmed the release in its October 15 launch notice.《Enshrouded》于 2026 年 10 月 15 日在 PC 和 PlayStation 5 上推出 1.0,开放 Veilwater Basin 以北的 Cinder’s Cradle。此前因为地图边界而停玩的玩家,现在可以继续探索熔岩侵蚀的地形和漂浮岛屿,并进入 Embervale 故事的收尾部分。Keen Games 于 10 月 14 日发布完整更新说明,并在10 月 15 日的上线公告中确认发售。
Keen says the main story reaches a conclusion for now; the Shroud and the Fell remain threats to Embervale. Cinder’s Cradle adds another tier of crafting and equipment progression, so the northern route is aimed at characters ready to move beyond earlier regions. If an old save ended at a map gate or equipment ceiling, 1.0 provides a continuation point. That gate belongs to the unfinished main route rather than a side dungeon. Keen also sorts quests into main quests for important progression or story, and side quests for optional exploration and loot. That distinction helps a returning player decide whether to follow the 1.0 route or roam first.Keen 表示,主线故事暂时告一段落;Shroud 与 Fell 仍是 Embervale 面临的威胁。Cinder’s Cradle 增加了新一档制作与装备成长路线,适合准备离开旧区域的角色前往。如果旧存档停在地图闸门或装备上限处,1.0 就提供了继续前进的路线。那道闸门属于未完成的主线区域,并非通往支线地牢的入口。更新说明还将任务分为主线与支线:前者推动重要进度或故事,后者偏向可选探索和战利品。回归玩家可以据此决定先走 1.0 路线,还是先四处探索。
The official changelog lists additional valleys and mountains, a completed world map, new enemies and progression rewards. CGMagazine’s October 15 PC review describes the build after eight major updates and says they filled in the map and advanced the story. That count is the reviewer’s account of the release path, not a measure of how much any one save changes. Keen’s changelog is the source for the exact features included in 1.0.官方更新说明还列出了更多山谷和山脉、完整地图、新敌人与该区域的成长奖励。CGMagazine 在 10 月 15 日的 PC 评测中回顾了正式版前的八次大型更新,并称这些更新逐步填充地图、推进故事。这个次数是评测者对发售过程的描述,不能用来衡量每个存档会改变多少。要查明 1.0 具体加入了什么,应以 Keen 的更新说明为准。
An old world remains usable; a fresh start is optional旧世界仍可继续使用,新开存档是可选项
Keen’s launch FAQ says PC Early Access saves can be loaded in 1.0 and converted to a more efficient format. The studio encourages a new world because the map and opening hours changed, but describes that as a recommendation. Builders can keep working in an established base, while players who want the revised introduction can start over. PC owners who bought the Early Access version do not need to buy 1.0 again. Those are separate decisions about preserving a world, seeing the new opening and owning the release. Keen’s launch FAQ covers each one.Keen 的上线 FAQ 表示,PC Early Access 存档可以在 1.0 中加载,并会转换成更高效的新格式。由于地图和开场时段有所改动,工作室鼓励玩家新开世界,但这属于建议。建造玩家可以继续经营旧家园;想体验改版开场的人也可以从头开始。购买过 PC Early Access 的玩家无需再次购买 1.0。这分别回答了如何保留世界、如何体验新开场以及是否需要重新购买的问题。Keen 的上线 FAQ逐项说明了这些情况。
A fresh world suits someone who has not reached the late game and wants to follow the changed opening in order. Continuing an existing save is more practical for a builder whose home is the point of the game, or for a group that shares quests and a settled schedule. The FAQ answers whether a world loads; it does not promise that a returning character keeps the same skill choices. That change happens separately on the first 1.0 load.还没进入后期、想按新顺序体验开场的玩家,更适合新建世界;长期建造家园的玩家,或已有固定合作安排的小队,则继续旧档更方便。FAQ 回答的是世界能否加载,没有承诺回归角色会保留原来的技能配置。技能变化会在首次加载 1.0 时单独发生。
Keen also lists three decorative base props for PC Early Access owners. They can redeem the items from the “Redeem Add-Ons” menu and place them in another player’s world; a player who joined after Early Access can remove a prop but cannot place it independently. That gives a co-op group a small reason to let an original owner visit, even if the group keeps a newer player’s world.Keen 还为 PC Early Access 玩家列出三件基地装饰道具。玩家可从“Redeem Add-Ons”菜单兑换,并把道具摆放到其他玩家的世界;在 Early Access 之后才加入的玩家可以移除道具,却不能自行放置。即使小队继续使用新玩家的世界,让一位老玩家来访也有一个小理由。
Rebuild the skill tree before the next fight进入下一场战斗前先重配技能树
Existing characters face a skill-tree reset the first time they load 1.0. Keen says additions and changes to skill placement made the old allocations unsuitable. The world can remain intact while the player still needs to rebuild a combat plan. Check the tree before leaving the base or joining a fight; the returned points need to be assigned again. The reset affects character choices, while save conversion concerns the world file.旧角色首次加载 1.0 时,技能树会重置。Keen 解释说,新增技能以及既有技能位置的调整,使旧有点数分配无法继续沿用。世界可以保留,角色仍需要重新规划战斗配置。离开基地或加入战斗前先检查技能树,并重新分配返还的点数。重置影响的是角色选择;存档转换处理的是世界文件。
Version 1.0 raises the player-level cap to 50 and the equipment-level cap to 55. Those are ceilings; the update does not set every returning character to either number. Cinder’s Cradle adds another tier of equipment, tools, food, arrows and spells to pursue through exploration and crafting. A geared veteran may be ready to head north sooner than a new character, who first follows the revised early route. Both can reach the region at different stages.1.0 将角色等级上限提高到 50,装备等级上限提高到 55。这些是上限,补丁不会把每个旧角色自动提升到相应等级。Cinder’s Cradle 增加了新一档装备、工具、食物、箭矢和法术,玩家仍需通过探索与制作获取。一名装备齐全的老角色可能很快向北推进;新角色则要先经过改版后的前期路线。两条路线都能到达新区域,只是所处阶段不同。
Mage players have specific changes to check. Keen’s notes add nine spell types, more spell tiers and an eternal version for every spell; they also add heavy wand attacks and a free-aim mode. A returning mage should inspect those options before treating an old build as a guide to new fights. The changelog also describes new enemy variants. Players who prefer melee or ranged weapons get the new region and level caps, though Keen does not describe an equally broad redesign for every combat style. One co-op change affects retries: enemies recover health over time if the party leaves the combat area. A boss does not instantly reset to full after a party wipe; players who return promptly may find that some damage remains. The advantage is temporary because the health continues to recover.法师玩家还有几项具体变化需要留意。Keen 的说明列出九种新法术、更多法术等级,以及每种法术的永续版本;更新还加入法杖重击和自由瞄准模式。回归的法师应先查看这些选项,再用旧配装推断新战斗。更新说明也提到新敌人变体。偏好近战或远程武器的玩家同样能进入新区域、挑战更高等级,但 Keen 没有说每种战斗风格都经过同等规模的重做。合作战斗的撤退机制也有变化:小队离开交战区域后,敌人会随时间恢复生命值。全队击败首领后,如果很快回去再战,首领不会立刻回满血,仍可能保留部分已造成的伤害。尽早重试能保留短暂优势,但生命值随后会逐渐恢复。
Sparkworks gives builders a way to make interactive spacesSparkworks 让建造空间可以互动
Sparkworks connects an input to a response in the world. In Keen’s October 8 introduction, pulling a lever or stepping on a pressure plate can open a door or trigger a trap. The studio illustrates the idea with a bridge whose trapdoors open when friends step on it. The October 14 changelog adds the implementation detail: players craft a set of tools and interactive props, then use a two-dimensional graph editor to connect inputs, outputs and behavior rules.Sparkworks 可以把输入动作连接到游戏世界的反馈。Keen 在10 月 8 日的介绍中举例,拉动杠杆或踩下压力板可以打开门或触发陷阱。工作室还用一座桥说明这种玩法:朋友走上桥时,桥面陷阱门可以打开。10 月 14 日的更新说明补充了实现方式:玩家制作一组工具和互动道具,再用二维图形编辑器连接输入、输出和行为规则。
That may be the 1.0 feature a story-complete player notices most. A builder can put a route or simple challenge inside a base and invite visitors to solve it. CGMagazine’s reviewer describes Adventure Sharing as a way to create, download and share worlds, then notes that Sparkworks can support player-made mini-games. Those are observations from one PC review, while Keen’s own announcement supplies the lever, pressure plate, door and trap examples. Together they show how building can become an activity for visitors, rather than only a place to store equipment. Builders also gain a separate skill, Airborne Architect at the center of the skill tree, for free-flying construction. Most zones previously marked as no-build are now open to player bases, so a return visit can include a new outpost even if the old home stays put.对已经通关主线的玩家来说,这可能是 1.0 最值得注意的功能。建造者可以在基地中安排一条路线或一个简单挑战,再请访客来解谜。CGMagazine 的评测者将 Adventure Sharing 描述为创建、下载和分享世界的功能,并提到 Sparkworks 可以用于玩家制作的小游戏。这些属于一篇 PC 评测的观察;杠杆、压力板、门与陷阱的例子则来自 Keen 的公告。两类信息合在一起,说明建造空间也可以成为访客参与的活动,而不仅是存放装备的地点。建造者还可解锁技能树中央的新技能 Airborne Architect,以自由飞行模式建造。此前多数标记为禁建区的地点现在也允许玩家建基地,所以回归后可以另设前哨,同时保留旧家园。
Platform choice still matters for co-op groups合作小队仍需考虑平台选择
The October 15 launch covered PC and PlayStation 5. Keen’s game page lists Xbox Series X|S for 2027. In a June 25 reply under the Steam release-date announcement, a Keen developer said the Xbox version was still in development and aimed for spring 2027. The newer game page gives only the year, so spring remains an earlier target rather than a confirmed launch date.10 月 15 日首发的平台是 PC 和 PlayStation 5。Keen 的游戏页面将 Xbox Series X|S 版本列在 2027 年。在6 月 25 日 Steam 发售日期公告的回复区中,一位 Keen 开发者表示 Xbox 版本仍在开发,目标是 2027 年春季。较新的游戏页面只列出年份,因此“春季”仍是先前给出的目标,并非已经确认的具体发售日期。
Keen’s FAQ says cross-platform play was unavailable at launch and gives no estimate for its arrival. A PC friend and a PS5 friend therefore need to check that limit before planning a shared session. For an existing PC group, Early Access owners do not need to buy the game again; the choice is whether to keep the shared world or make a new one. CGMagazine’s reviewer reported sessions of up to 16 players on PC and eight on PS5. Those figures come from one review, so check the current host settings before organizing a group around them.Keen 的 FAQ 表示,首发时没有跨平台联机,也没有估计何时推出。PC 与 PS5 玩家计划一起开局前,应先考虑这一限制。已有 PC 小队无需为 Early Access 玩家再次购买游戏,真正要决定的是沿用共享世界还是新建世界。CGMagazine 的评测者报告称,PC 游戏场景最多支持 16 人,PS5 最多支持 8 人。这个人数来自单篇评测;安排服务器前仍应检查当前主机设置。
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